Worlds emerging

Five ways a world can arrive while it downloads, all crisp, none blurred. Each one loops on the same ten-second clock, so you can compare them side by side. The amber line under each is the real progress.

Speed:

APixels resolve

Your idea. Big square pixels from the first moment, each one splitting into finer ones as more arrives, until it is sharp. The steps cross-fade, so it never jumps.

0%Lantern Valley · 1.2 GB

BThe layers rise

The world arrives in its own depths: sky first, then the far hills, the near hills, the water, and the lanterns last, each rising softly into place. Your "smooth, rising, depth" as a loading moment.

0%Lantern Valley · 1.2 GB

CDrawn, then lit

The world appears first as fine glowing outlines, like a 3D model before it is painted, then colour floods in behind the lines. Feels like watching it being built.

0%Lantern Valley · 1.2 GB

DA line of light scans it in

A thin amber line sweeps down the frame and the world exists, sharp, everywhere it has passed. Like a scanner, or a curtain of light.

0%Lantern Valley · 1.2 GB

EIt glows through

The world burns through the dark in soft organic islands with glowing amber edges, which spread and join until the whole frame is there.

0%Lantern Valley · 1.2 GB